femboy.hook

A full-surface script built against decompiled game source rather than pasting. The answer to all your losses in Project Delta and Fallen Survival. 120+ features per game, and customisation on every one of them.

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The Femboy.hook in-game menu
In-game · Project Delta

./what-it-does

Two games. Every system, built against their own source.

Nothing here is a guess at how these games work. The ballistics, the hit routing and the anti-cheat handling were each read out of the decompiled client and then written against what it actually does.

HOW WE WORK

Open about it, and easy to actually use

Most scripts tell you nothing and hand you a wall of toggles. We didn’t.

  • We build in the open What’s being worked on, what broke, what got fixed. Posted as it happens, so you hear it from us first.
  • The list is real Everything on it exists and works. If it didn’t survive testing, it isn’t on there.
  • Tickets get answered Open one in the Discord. Keys, resets, setup, all in one place instead of lost in general chat.
  • Easy on purpose Sensible defaults, one switch per system, drag-to-arrange ESP, configs that save themselves. No guide needed.

If something isn’t done yet, we say so. That’s the whole policy.

AIM

Three aim modes, one target scan

Aim assist pulls your camera toward the target and stays deniable: FOV, smoothing and which body part it favours are all yours to set. Silent aim never moves your camera at all: your crosshair stays where you put it, and the shot still counts as a normal one to the server rather than getting thrown out.

Ragebot is the same targeting without the manners, and it picks the same way every time, so it never sprays a wall the way a jittery one does.

Aim assistSilent aim RagebotTriggerbot FOV limitedHitbox priority Wallbang check
BALLISTICS

Prediction that actually lands

Bullets don't fly straight. They fall, and the further out your target is, the more they fall by the time they get there. Aim assist and silent aim both account for that on their own, and lead a target that's still running.

Nothing to tune. No holding above someone's head and hoping.

Per-weaponLeads moving targets
WEAPON MODS

Recoil editor, multibullet, hitbox

Every gun's real recoil pattern, plotted: drag the control points, scale it by percent, or zero it. Plus multibullet, force hitbox and fire-mode control.

LOADOUT

Weapon editor & skins

Attachment mounting, model skins with an image picker, and unlock modification, built off the real attachment rules, grips included.

LOOT

See inside containers

Contents and rarity before you walk over. Player inventory value, KDR, and a wishlist that flags what you're hunting.

RESOLVERS

Four resolvers, one switch

Desync drags an enemy back to where the server really has them. Pitch flattens the tilt they use to throw your aim off. Underground and Peek move you instead. All four sit behind one master toggle.

CONFIGS

Save a setup, load it anywhere

Name a config, save it, and set it to autoload on execute. Every toggle, colour, slider and keybind persists, the ESP layout you dragged together included.

PERFORMANCE

Optimisation was the first decision, not the last

Most scripts cost you frames the second you turn them on, and the more you enable the worse it gets. This one was built the other way round: performance first, features on top of it. A full lobby with everything switched on still runs like the game did before you loaded anything.

There's a performance readout built into the menu, so you don't have to take our word for it.

WORLD

Map, radar and world control

Markers on the in-game map, a standalone radar, plus weather, lighting, terrain colour, freecam, third person and zoom, with write latches that hold your values when the server tries to overwrite them.

./feature-list

Everything in the build.

The full surface, by category. Anything marked customisable has its own controls in the menu rather than a fixed value.

./access

One key. Both games.

Every tier is the complete script for both titles. There is no feature-gated cheap version, and no paying twice. The only thing you're choosing is how long the key stays live.

WEEK
$5/ 7 days
  • Both games, every feature
  • Runs from first activation
  • One machine
Get a week
MONTHPOPULAR
$9/ 30 days
  • Both games, every feature
  • Every update while it's live
  • One machine, HWID resets
  • Your own UID, kept for good
  • Cheaper than two week passes
Get a month
3 MONTHS
$19/ 90 days
Saves $8 over the Month plan
  • Both games, every feature
  • Every update while it's live
  • One machine, HWID resets
  • Your own UID, kept for good
Get 3 months

Custom UID $3

Trade the number you were assigned for anything you like: a word, a handle, a symbol. It stays yours for as long as your key does, through every renewal.

One person per UID. If someone already holds the one you want, it can’t be assigned to you, so pick another.

Get a custom UID

By purchasing a key, redeeming a code, or executing the script you agree to the terms, refund policy and privacy notice.

Checkout isn’t wired up yet. Please wait till further notice. Yours truly, itikka78

./status

What's live right now.

Build state per game, the version you'd be running, and when each was last touched. Updating means a patch is landing, so access isn't interrupted.

Instant key delivery One key, every game Updates included while your key is live

./before-you-buy

The honest answers.

What do I need to run it?

An executor above the sUNC level of 90%. Femboy.hook uses nearly all of the API, not just parts of it. It's developed and tested on the Volt executor. Anything short of that will fail on the hook layer.

Does one key cover both games?

Yes. Project Delta and Fallen Survival are one purchase, and both keep getting updates for as long as your key is live.

Is it undetected?

No script is permanently undetected, and anyone telling you otherwise is selling you something. What this does is avoid the things these games actually check: no bullet-speed manipulation, no invalid shots, and the client-side violation reporter handled.

Play on an account you can afford to lose. That advice never expires.

How does the key work?

Keys are HWID-locked and bound on first use, so one key runs on one machine at a time. Reinstalled or changed hardware? Ask for a reset in the Discord.

Your key also carries a UID: your own number, assigned when you redeem. It stays yours through renewals and key changes, so support can find you by it instead of asking you to paste a key around.

What happens when a game updates?

Updates are included while your key is live, so you don't re-buy. A patch can break a feature for a bit; that's the nature of it, and fixes go out as they land.

Refunds and chargebacks?

A redeemed key can't be un-redeemed, so redeemed keys aren't refundable. If it won't run on your setup, open a ticket before you activate and it gets sorted.

A chargeback blacklists the key and the hardware behind it. The ticket is faster.

./terms

By purchasing a key, redeeming a code, or executing the script, you agree to the following.

Terms

  • A key buys access for the time on it. It is not a licence to redistribute or share the script.
  • Reselling is only allowed for official partnered resellers. Anyone else selling keys or access is not authorised by us, and we will not honour or support what they sell.
  • One key runs on one machine. It binds to your hardware the first time you run it. Resets are free on request within reason.
  • Your UID is yours for good. When a key expires it is not deleted, so renewing later puts the time back on the same key and the same number.
  • No warranty of any kind. Nothing here is guaranteed to work, to keep working, or to go undetected.
  • Bans, losses and account termination are your risk alone. Play on an account you can afford to lose.
  • We can blacklist a key for sharing, unauthorised reselling, or abuse, with no refund.
  • Game updates can break features. We fix them as we can. There is no uptime guarantee.
  • The free version is provided as-is and may change or stop at any time.

Refunds

  • Once a code is redeemed it cannot be un-redeemed, so redeemed keys are not refundable.
  • An unredeemed code can be refunded within 7 days of purchase.
  • If it will not run on your setup, open a ticket before you redeem and we will sort it out.
  • A chargeback permanently blacklists the key and the hardware behind it. Opening a ticket is faster and keeps your access.

Privacy

  • We store your Discord ID and which code you redeemed, so a purchase can be proved and a code cannot be used twice.
  • LuaProt, our key provider, stores your key, hardware ID, and execution counts. We cannot change what it collects.
  • Payment is handled by our shop. Card details never reach us.
  • Ask in a ticket and we will delete both records.

Last updated 25 August 2026.